Planet Cards Guide
Level up your poker hands with all 12 Planet Cards. Master hand specialization for maximum scoring potential.
What are Planet Cards?
Planet Cards are consumables that permanently level up specific poker hand types. Each level increases the base Chips and Mult for that hand type, making it more powerful throughout your run. Unlike Tarot Cards which modify individual cards, Planet Cards boost entire hand categories.
You can hold up to 2 Planet Cards at once (expandable with Vouchers). Purchase them from the shop for $3, generate them with The High Priestess Tarot, or find them through Joker effects.
Key Benefits:
- Permanent upgrades: Hand levels persist for the entire run
- Compounding value: Each level adds +10 Chips and +1 Mult to the base values
- Hand specialization: Focus on one hand type for maximum efficiency
- Constellation synergy: Each Planet used gives +1 Mult to Constellation Joker
All 12 Planet Cards
Each Planet Card levels a specific poker hand. Here's the complete list with base values and leveling bonuses.
| Planet Card | Hand Type | Base Chips | Base Mult | Per Level (+) |
|---|---|---|---|---|
| Mercury | High Card | 5 | 1 | +10 Chips, +1 Mult |
| Venus | Pair | 10 | 2 | +15 Chips, +1 Mult |
| Earth | Two Pair | 20 | 2 | +20 Chips, +1 Mult |
| Mars | Three of a Kind | 30 | 3 | +20 Chips, +2 Mult |
| Jupiter | Straight | 30 | 4 | +30 Chips, +1 Mult |
| Saturn | Flush | 35 | 4 | +15 Chips, +1 Mult |
| Uranus | Full House | 40 | 4 | +25 Chips, +2 Mult |
| Neptune | Four of a Kind | 60 | 7 | +30 Chips, +3 Mult |
| Pluto | Straight Flush | 100 | 8 | +40 Chips, +3 Mult |
| Planet X | Royal Flush | 100 | 8 | +50 Chips, +3 Mult |
| Ceres | Five of a Kind | 120 | 12 | +35 Chips, +3 Mult |
| Eris | Flush House | 140 | 14 | +40 Chips, +4 Mult |
Hand Leveling Examples
See how hand leveling dramatically improves scoring. A Level 5 Pair scores higher than an unupgraded Straight Flush!
Level 1 vs Level 10 Pair
| Level 1 Pair: | 10 Chips × 2 Mult = 20 base |
| Level 10 Pair: | 145 Chips × 11 Mult = 1,595 base |
| Difference: | ×80 improvement |
With card bonuses and Jokers, Level 10 Pair can score 50,000+ chips!
Level 1 vs Level 10 Flush
| Level 1 Flush: | 35 Chips × 4 Mult = 140 base |
| Level 10 Flush: | 170 Chips × 13 Mult = 2,210 base |
| Difference: | ×16 improvement |
Flush leveling is slower but builds toward strong hands.
Level 1 vs Level 5 Straight Flush
| Level 1 Straight Flush: | 100 Chips × 8 Mult = 800 base |
| Level 5 Straight Flush: | 260 Chips × 20 Mult = 5,200 base |
| Difference: | ×6.5 improvement |
Straight Flush is hardest to level but has highest scaling.
Best Hands to Level
Not all hands are equally worth leveling. Here's our ranking of hands by leveling efficiency.
Best Hands (Focus These)
- Pair: Most efficient leveling. Easy to form, high frequency. Works with most Joker builds. Venus is your best friend.
- Flush: Suit transformation makes this reliable. Good base Mult (4). Saturn cards are common. Lusty/Wrathful synergy.
- Three of a Kind: Strong Mult base (3). Good scaling (+2 Mult per level). Mars gives excellent returns.
Good Hands (Consider)
- Two Pair: Easy to form. Works with Wee Joker. Earth provides solid chip scaling.
- Full House: Strong chips/Mult. Requires Three of a Kind + Pair. Uranus gives +2 Mult per level.
- Straight: Needs Wild Cards or Strength Tarots. Jupiter gives +30 Chips per level.
Specialized Hands
- Four of a Kind: Hard to form without deck modification. Neptune gives +3 Mult per level - best scaling.
- Straight Flush: Requires suit + sequence. Pluto gives great returns but rare.
- High Card: Only viable with massive Joker support. Mercury gives minimal returns.
Rare Hands
- Royal Flush: Hardest to form. Planet X gives +50 Chips, +3 Mult per level. Only for dedicated builds.
- Five of a Kind: Requires Wild Cards or duplicates. Ceres available in special modes.
- Flush House: Full House + same suit. Eris for advanced builds.
Planet Card Strategies
Specialize Early
Pick one hand type by Ante 2 and stick with it. Buy Planet Cards for that hand consistently. A Level 5 specialized hand beats Level 1 "stronger" hands.
Constellation Synergy
Constellation Joker gives +1 Mult per Planet card used. Use Planet Cards frequently even if just for +Mult. A Constellation with 15 Planets used = +15 Mult.
High Priestess Chain
Use The High Priestess Tarot to generate free Planet Cards. Chain with The Fool for duplicates. Free hand leveling with Constellation bonus.
Space Joker RNG
Space Joker gives 1 in 4 chance to level played hand. Focus your hand type and let RNG help. Works with Constellation for bonus Mult.
Save for Boss
Don't waste Planet Cards early. Save them for boss rounds when scoring matters most. Level your hand before critical antes.
Pair Efficiency
Pair is the most beginner-friendly hand to level. Easy to form, works with many Jokers (Half, Jolly, Wee). Venus gives +15 Chips, +1 Mult per level.
Pro Tips for Planet Usage
- Check shop each round: Planet Cards cost $3. Always check for your hand's Planet. Buy consistently.
- Level 5 is a good target: Level 5 provides solid base values. Push to Level 10 for boss blinds.
- Don't diversify: Avoid leveling multiple hands. Focus resources on one hand type for maximum efficiency.
- Pair with hand-specific Jokers: Venus (Pair) + Half Joker (+20 Mult for ≤3 cards) + Wee Joker (scales with 2s).
- Flush transformation: Use Tarots to convert all cards to one suit. Level Flush with Saturn for reliable scoring.
- Constellation stacking: Use Planet Cards frequently. Constellation gives +Mult AND hand levels improve. Double benefit.