Joker Synergies Guide
Master powerful Joker combinations that create exponential scoring. Blueprint chains, Baron builds, and winning synergy strategies.
Understanding Joker Synergies
Joker synergies are combinations of Jokers that work together to create scoring greater than each Joker individually. The most powerful synergies combine additive (+Mult) and multiplicative (×Mult) Jokers, along with copy Jokers that duplicate abilities.
Key synergy principles:
- Additive first: Stack +Mult before ×Mult (×2 of 20 Mult > ×2 of 4 Mult)
- Position matters: Blueprint copies RIGHT, Brainstorm copies LEFT
- Scaling compounds: Scaling Jokers + copy Jokers = exponential growth
- Conditional triggers: Jokers that trigger together multiply effects
Top Synergies - Game-Changing Combinations
S Tier Synergies - Most Powerful
These synergies can single-handedly win runs. Master these for Gold Stake success.
Blueprint + Baron Chain
Setup: Blueprint (copies right) → Baron (×1.5 per King held)
Positioning: Place Blueprint LEFT of Baron
Result: Blueprint copies Baron's ×1.5 per King. With 4 Kings held: ×6 per King ×2 copies = ×12 Mult total
Scaling: Add Brainstorm (copies left) for triple effect. Position: Brainstorm → Joker → Blueprint → Baron. ×1.5 ×3 = ×4.5 per King.
With Mime: Mime → Blueprint → Baron = doubles Baron effect then copies. ×1.5 ×2 ×2 = ×6 per King. 4 Kings = ×24 total.
Support: Use Death Tarot to create 4+ Kings. Works with Triboulet too (×2 per K/Q). Add Photograph for ×2 on first face card.
Blueprint + Triboulet Chain
Setup: Blueprint → Triboulet (×2 per King/Queen held)
Positioning: Blueprint LEFT of Triboulet
Result: ×2 per K/Q ×2 copies = ×4 per K/Q. With 4 face cards = ×16 total
Scaling: Triboulet superior to Baron - counts Queens too. 8 face cards possible (4K + 4Q). ×2 ×8 = ×16 with one Triboulet. With Blueprint = ×32.
Mega Chain: Mime → Brainstorm → Blueprint → Triboulet = ×2 ×4 = ×8 per face card. 8 cards = ×64 total Mult.
Support: Unlock Triboulet by finding 2 Queens in a run. Use Tarots to create Kings/Queens. Works on any build using face cards.
Joker Scaling Chain
Setup: Basic Joker (+4 Mult, scales on Joker sales) + Blueprint
Positioning: Blueprint → Joker
Result: Blueprint copies Joker's current Mult. If Joker = +20 Mult, Blueprint adds another +20. Sell Jokers to scale both.
Scaling: Each Joker sold adds +2 to base Joker. Blueprint copies the scaled value. Sell 5 Jokers = Joker +14 Mult. Blueprint copies = +28 total from these two.
With Campfire: Campfire ×1 per Joker sold. Sell Jokers for scaling on both. ×5 Mult with 5 sales + Joker +Mult.
Support: Buy cheap Jokers early, sell later. Works with Photograph for ×2 boost. Add Abstract Joker for +Mult per Joker owned.
Constellation + Planet Chain
Setup: Constellation (+1 Mult per Planet used) + High Priestess Tarot
Result: Each Planet card = hand level + Constellation +Mult. Double benefit. Use High Priestess for free Planets.
Scaling: 15 Planet cards used = +15 Mult from Constellation + Level 5-8 hands. Both scaling together.
With Blueprint: Blueprint → Constellation doubles the +Mult. ×2 additive = massive scaling.
Support: Buy Planet cards every shop. Use The High Priestess Tarot (free 2 Planets). Chain with The Fool for repeated Priestess.
A Tier Synergies - Excellent Builds
Strong synergies that provide consistent value and winning potential.
Photograph + Hanging Chad
Setup: Photograph (×2 on first face card) + Hanging Chad (retriggers first card)
Result: First face card triggers twice. ×2 ×2 = ×4 Mult from Photograph alone
Scaling: Add Blueprint → Photograph for ×2 ×2 ×2 = ×8. Face card retriggered = ×16 potential.
With Steel: Steel card held = ×1.5. Retriggered = ×3. Photograph on Steel face card = ×6 per card.
Half Joker + Pair Build
Setup: Half Joker (+20 Mult for ≤3 cards) + Venus Planet (Pair leveling)
Result: Pair = 2 cards, triggers Half Joker. Level Pair with Venus for more chips/Mult. +20 Mult consistently.
Scaling: Add Wee Joker (scales with 2s). Create 2s with Death Tarot. Pair of 2s = Half Joker + Wee scaling.
With Photograph: Play face card first in Pair. ×2 ×20 = ×40 Mult from Photograph + Half.
Lusty Joker + Flush Build
Setup: Lusty Joker (+3 Mult per Heart held) + The Sun Tarot (convert to Hearts)
Result: Convert all cards to Hearts. Flush of Hearts + 5 Hearts held = +15 Mult from Lusty. Flush scores.
Scaling: Add Saturn Planet for Flush leveling. Add Droll Joker (+10 Mult if Flush). Multiple bonuses stack.
With Blueprint: Blueprint → Lusty doubles the +Mult. 5 Hearts = +30 Mult from two Lustys.
Greedy Joker + Money Tower
Setup: Greedy Joker (+3 Mult per $5) + Money Tower Voucher (interest cap $50)
Result: $50 banked = +30 Mult from Greedy + $10 interest/round. Economy and scoring synergy.
Scaling: Keep money high for both bonuses. Interest compounds. Greedy Mult grows with economy.
With Blueprint: Blueprint → Greedy doubles the Mult. $50 = +60 Mult from two Greedys.
Wee Joker + 2-Focused Pair
Setup: Wee Joker (+8 Mult per 2 scored) + Death Tarot (create 2s)
Result: Create multiple 2s. Each 2 played adds permanent +8 Mult. Pair of 2s = +8 Mult forever.
Scaling: Play 10 2s = Wee Joker +80 Mult. Scaling continues entire run. Best scaling additive Joker.
With Blueprint: Blueprint → Wee copies scaling. Two Wee Jokers +80 Mult each = +160 Mult from 2 builds.
Steel Joker + The Chariot
Setup: Steel Joker (×1.5 per Steel card in deck) + The Chariot Tarot (create Steel cards)
Result: Create Steel cards with Chariot. Steel Joker gains ×1.5 per Steel. 5 Steel cards = ×7.5 Mult held.
Scaling: Steel cards held give ×1.5. Steel Joker counts deck. Create 10 Steel cards = ×15 Mult held + ×15 from Steel Joker.
With Hanging Chad: Retrigger Steel cards. ×1.5 ×2 = ×3 per Steel card held and retriggered.
Vampire + Talisman/Spectral
Setup: Vampire (×Mult per enhanced card destroyed) + Talisman Spectral
Result: Talisman destroys cards, adds Joker. Vampire gains ×Mult from destroyed enhanced cards.
Scaling: Destroy 5 enhanced cards = ×5 Mult from Vampire. Works with Familiar/Grim Spectrals too.
With Trance: Trance enhances rank cards. Vampire gains ×Mult when they're destroyed later.
Abstract Joker + Joker Collection
Setup: Abstract Joker (+3 Mult per Joker owned) + Black Deck (+1 Joker slot)
Result: Black Deck = 6 Joker slots. 6 Jokers = +18 Mult from Abstract. Self-referential scaling.
Scaling: Each Joker adds +3 to Abstract. Blueprint → Abstract doubles. 6 Jokers + Blueprint = +36 Mult.
With Ectoplasm: Ectoplasm adds Negative Joker slot. 7 Jokers = +21 Mult from Abstract (×2 with Blueprint = +42).
Joker Positioning Guide
Copy Jokers depend on position. Learn proper positioning for maximum synergy effect.
Blueprint Copies RIGHT
Blueprint copies the ability of the Joker to its RIGHT.
[Blueprint] → [Target Joker] → [Next Joker]
Blueprint copies Target Joker. Position Blueprint LEFT of powerful Jokers.
Example: Blueprint → Baron = Blueprint copies Baron's ×1.5 per King
Brainstorm Copies LEFT
Brainstorm copies the ability of the Joker to its LEFT.
[Target Joker] ← [Brainstorm] ← [Next Joker]
Brainstorm copies Target Joker. Position Brainstorm RIGHT of powerful Jokers.
Example: Baron ← Brainstorm = Brainstorm copies Baron's ×1.5 per King
Creating Chains
Combine Blueprint and Brainstorm for triple copying.
[Brainstorm] → [Filler] → [Blueprint] → [Baron]
Brainstorm copies Blueprint, Blueprint copies Baron. Both copy Baron's effect.
Result: Baron ×1.5 ×3 (original + Blueprint + Brainstorm copy) = ×4.5 per King held
Mime Doubles RIGHT
Mime doubles all Jokers to its RIGHT (including their effects).
[Mime] → [Blueprint] → [Baron] → [Others]
Mime doubles Blueprint and Baron. Blueprint still copies Baron.
Result: Baron ×1.5 ×2 (Mime doubles) ×2 (Blueprint copy) = ×6 per King held
⚠️ Important Notes
- Copy Jokers copy ABILITIES, not stats. They don't double Mult directly.
- Blueprint/Brainstorm don't copy each other's copying ability.
- Mime doubles Jokers AND their effects (different from Blueprint/Brainstorm).
- Sell Jokers to reposition. Shop → Sell → Buy new → Place in correct order.
Scaling Synergy Principles
Learn how to build synergies that grow throughout your run.
Additive Before Multiplicative
Rule: Stack +Mult first, then apply ×Mult.
Example: Joker +4 Mult → Photograph ×2 = ×2 of 4 = ×8 effective. NOT ×2 of 0 = ×2.
Why: Multiplication scales from base. Higher base = better multiplication. Add Mult Jokers before ×Mult Jokers.
Scaling Jokers + Copy Jokers
Rule: Copy scaling Jokers for exponential growth.
Example: Constellation +15 Mult → Blueprint → Constellation = +30 Mult total.
Why: Scaling Jokers grow over time. Copying them doubles the growth rate. Constellation ×2 copies = ×2 scaling speed.
Conditional Triggers Multiply
Rule: Multiple conditional Jokers can trigger together.
Example: Half Joker (+20 for ≤3) + Photograph (×2 first face) = ×40 for Pair with face card.
Why: Conditions stack. Pair (2 cards) triggers Half. Face card triggers Photograph. Both apply to same hand.
Hand-Specific Synergies
Rule: Build Jokers around one hand type.
Example: Pair build = Half + Wee + Jolly + Venus Planet. All synergize with Pair.
Why: Specialization maximizes triggers. Every hand played triggers all synergized Jokers. Diverse hands trigger fewer Jokers.
Complete Synergy Combinations
Full Joker setups for specific builds. Use these as templates.
Mega Baron Build (5 Jokers)
Jokers: Brainstorm → Joker → Blueprint → Baron → Photograph
Effect: Baron ×1.5/King ×3 copies (×4.5). Joker provides additive base. Photograph ×2 first face card. 4 Kings held = ×18 per King ×4 = ×72 total. Plus Joker Mult and Photograph ×2.
Setup: Use Death Tarot to create 4+ Kings. Hold Kings in hand (don't play them). Level any hand for chips. Scoring: ×72 Mult + chips + Joker Mult.
Pair King Build (5 Jokers)
Jokers: Half Joker → Wee Joker → Joker → Photograph → Venus Planet
Effect: Half +20 Mult (Pair = 2 cards). Wee scales +8 per 2. Joker scales on sales. Photograph ×2 first face. Venus levels Pair.
Setup: Create 2s with Death for Wee scaling. Level Pair with Venus to Level 5+. Play Pair of 2s consistently. Add Blueprint later for Wee/Joker copy.
Flush Heart Build (5 Jokers)
Jokers: Blueprint → Lusty Joker → Droll Joker → Saturn Planet → The Sun Tarot
Effect: Lusty +3 Mult per Heart held. Blueprint doubles = +6 per Heart. Droll +10 if Flush. Saturn levels Flush. 5 Hearts held = +30 Mult from Lustys.
Setup: Use The Sun Tarot repeatedly to convert all cards to Hearts. Play Heart Flush consistently. Level Flush with Saturn. Hold Hearts in hand for Lusty bonus.
Economy Mult Build (4 Jokers)
Jokers: Blueprint → Greedy Joker → Joker → Money Tower Voucher
Effect: Greedy +3 Mult per $5 held. Blueprint doubles = +6 per $5. $25 banked = +30 Mult. Money Tower enables $50 cap = +60 Mult.
Setup: Keep money high (never below $5). Buy Money Tower Voucher early. Blueprint copies Greedy for double effect. Joker scales on sales. Economy + scoring combined.